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The tournament uses the Swiss system, applying the Buchholz-method (or Solkoff) as a tiebreaker (the lowest result of a opponent is discarded) in a starting preelimination phase. The preelimination is a 5 – round tournament at two player tables.

After these five rounds the best eight players play a quarter-final and the winners of these a semi-final game. The starting player is the player with the better results in the preelimation. In the unlikely case of a tie in this game the player ranked higher in the preelimination moves on to the semi-finals.

The two winners of the semi-final play out the new World Champion in a final duel. The starting player in these finals is the player with the better position in the preelimination. If the game ends with a tie (which is extremely unlikely), then the player with the better result in the preelimination wins. The same is done with the losing players of the semi-finals; they play out which player will take the third place.

Explanation Swiss system:
In the preelimination games the number of victories will be counted. We will use the Buchholz (Solkoff) method to resolve ties. This means that for every player the number of victories of his opponents will be summed up. For this the result of the weakest opponent will be discarded.

If there are still ties, then the difference of victory points over all six games will be summed up and used as tie-breaker. 

The schedule for the first round will be determined by drawing lots. 

After that the schedule will be determined by the current ranking, where the players ranked 1 and 2, 3 and 4, 5 and 6 and so on will compete against each other. In addition to that we will take care that players do not have to play against each other twice (if possible). Then the next suitable player in the ranking will be determined (this actually will be done by a software solution).

In every game the starting player is the player that has started fewer times. In case of ties the player placed at position one in a game by the software is the starting player.

In all games digital chess-clocks will be used. Each player gets 15 minutes for his own game - if he uses up all his time, then the player loses. The player activates the other players clock as soon as he finished his move - this means AFTER he calculated ALL the points scored in his round.

Tiles are set finally as soon as a player lets them go - players are not allowed to change their decision of placement of tiles (and of course meeples) after they let them go.

Rules of the Carcassonne Games - Explanations:

All games are played with the basic Carcassonne game (new edition) and without any expansions. In addition the following supplementary rule will be used: the farmers.
Rule clarification: For every meadow the number of farmers is calculated and a player with the most farmers receives 3 points for each city that borders this meadow. Note that in this manner a player can get the points for one city more then one time!